Armadillo Run is a physics-based puzzle game. You have to build structures with the purpose of
getting an armadillo to a certain point in space. There is a selection of building materials, each
with different properties, which can be combined to form almost anything. The realistic physics
simulation gives you the freedom to solve each level in many different ways.
||A forum that hosts competitions and discussions about Armadillo Run.
Other external links
|Games History interview
||29th June 2018
|The spillhistorie.no site has published
an article about
Armadillo Run. It's got a lot of other interesting articles too, about games development from a
historical point of view. Most of the articles are in Norwegian, but automated translation tools
do a good job of making it understandable. There's also a bit about
Lucifer's Atoms, which should be released quite soon.
||22nd April 2016
|For a long time I've been busy working on my new game, called Lucifer's Atoms.
It's not a direct sequel to Armadillo Run, but it has much in common - it's still a physics-based
construction game, but this time you get to control your creations too. Things are built in 3D,
which gives a lot more freedom to what you can make. So you can create your own cars and then
race them against your friends - it allows multiplayer play too. You can even make a
self-balancing bike using an automated control script, by changing the steering angle based on
the amount the bike is leaning. A game for geeks and engineers, and anyone that has imagination
and a desire to create things! But I haven't quite finished it yet - there's still a way to go.
In the meantime, I wholeheartedly recommend you play what is one of the best puzzle games I've
ever played - Stephen's Sausage Roll. It will
keep you challenged until Lucifer's Atoms is finished. (^_^)
|Armadillo Run version 2 available for beta testing
||19th August 2009
|Version 2 of Armadillo Run is now available for beta testing. The physics
simulation rules have been modified to fix the 'dark force' bugs, which previously allowed energy
to be created from certain configurations of objects. The friction and air resistance of objects
have also been modified to capture more realistic behaviour. The version 2 beta release is
available to all existing customers from the download/registration link in your purchase
confirmation email. You can also get to your download/registration page from
here by entering your current registration code or the email
address originally used to purchase Armadillo Run. If anyone has any comments about the new
simulation rules please let me know so I can incorporate any changes ahead
of the official release.